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Thanks to the second sensor needed for the Oculus Touch motion controllers, the Rift now supports room-scale VR similar to the Vive, which means that you can move freely within a larger space (up to 10×10 feet). These controllers work perfectly with the Rift and they’re registered as an HTC Vive controller when you set them up through Steam. With the release of Oculus Touch, you can now play any SteamVR game that supports controller input using the Rift headset. If you set the Oculus Rift to allow apps from unknown sources, you can use it with SteamVR just like the HTC Vive does.
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You can now install most apps from the Oculus store, but there are some things you need to know before doing so. 0 port and pair it with the console.Īfter completing these steps, you can put on the headset and enter the Oculus software.
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All you really have to do is download the Oculus setup software from their site. With the Oculus Touch controllers, the Rift’s controls reach parity with the HTC Vive’s, which has included motion controls out of the box since its launch.
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The Oculus Rift also comes with an Xbox One wireless controller, and a Microsoft Xbox Wireless adapter for Windows so you can play PC games using them. They come with a lanyard so they don’t fall off your hands when you use them. The Oculus Touch controllers are small, round bars with a large, circular touch screen and four directional controls (left, right, up, and down). It isn’t the only option available, however. The Oculus Touch motion controller was initially released as an optional add-on for the original Rift headset but has now become part of the standard Rift bundle. However, it’s not nearly as large a concern in use as HTC Vive’s cable, because the Vive is meant to be used when you’re walking around an enclosed space. It’s a bit more awkward than the over-the-head cord of the HTC Vive. The cord runs from the top of the headset to the bottom of the controller. The headset plugs into your computer via a long cable that splits off at the end into an HDMI connector and a USB 3.0 port. However, if you’re wearing them for long periods of time, they may be too tight. On their own, VR headsets are quite lightweight and comfortable. On-ear headphones sit on your head, allowing them to move independently from each other so they can be adjusted to fit perfectly on your ear. The straps are held together by Velcro® and can be easily adjusted to fit different sizes. StrapĪ helmet has two straps that extend from each side of your face, with one strap going across the top of your skull, and another strap going down the middle of your forehead.
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It’s designed to be worn on your head, so there are no physical buttons or controls. The headset itself has no buttons or controls instead, it connects to a computer via a USB cable. It’s a rectangle with rounded corners and a bit of visual flair. The Oculus Rift headset looks plain but has some nice features. One of those ports is for the additional sensor of the Oculus Touch controller, and you can set up the Rift itself with just two USB 3.0 ports: one for the headset and one for the external sensor. An Nvidia GTX 970 or AMD Radeon R9 290 or a better graphics card.Official requirements for the Rift are nearly identical to the requirements for the HTC Vive. Requires four USB ports to fully function.Now includes both traditional gamepads and Oculus Touch Controllers.Works with Oculus and SteamVR platforms.With the addition of the Oculus Touch controllers, the Rift is more appealing than the more expensive HTC Vive. Oculus Rift VRĪfter years of development, the retail version of the Oculus VR virtual reality (VR) headset finally arrived in 2016.Īfter that, the excellent Oculus Touch Motion Controler was added to the Rift as an add-on for $598, which slashed $100 off the original prices of both the headset and the controller.
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Best Headphones for Oculus Rifts: Bluetooth Headsets ExplainedĮddieVR uses Oculus Rift VR headset.
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